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Darkest dungeon medium provisions
Darkest dungeon medium provisions





darkest dungeon medium provisions darkest dungeon medium provisions

Although I may activate the dungeon later on when my characters are higher level, still not certain. However, both the extra class and Districts (part of CC) were activated. Well, I started up the game this morning and it hasn't been too bad yet, but there are a number of things I have questions on.įirst of all, in my other thread I had asked opinions on which DLC to download/start with, and ended up activating all of them except The Musketeer (being it's only a re-skin) and the dungeon aspect of the Crimson Court DLC.

darkest dungeon medium provisions

I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average.I had started up a thread earlier this week where I indicated I was thinking of starting Darkest Dungeon and had some questions. Used to always keep one in medium or longs, but even then I'd frequently not find it. I don't know if a key is still worth bringing now that secret rooms are less common. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Before there were limits I'd do things like buy 90 food for a long mission.







Darkest dungeon medium provisions